Overview
connecting
Live from the game server · updates as values change
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Players online
counted by the server itself
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Server FPS
averaged over 30 seconds
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Game memory
what DayZ itself is using
waiting for the next report
Players online
Straight from the game server, once every 30 seconds
Server FPS
The server's own frame rate — what drops when the map is
struggling, and the one number a mod problem shows up in first
Server strain
Each series as a share of its own allocation, so both sit on one 0–100% axis
Network throughput
Megabytes per sample interval
CPU-
Memory-
Disk-
Uptime-
Network-
offline
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